Lost Knight

For this project I wanted to make a Medieval knight that can function as a common humanoid enemy. The kinghts weathered and rusted armor tells how long they have been corrupted and giving a sense of unease.

I started by designing the concept art in Clip Studio before moving on to Zbrush and Maya for the blockout and highpoly. I then made the lowpoly in Maya and textured in Substance Painter. I used Maya’s auto rig to quickly pose the character, then I set up the scene and rendered in Marmoset Toolbag 4. The ground and smaller environmental assets and their textures are from Megascans. It's 21 431 tris and 2048x2048 texture.
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Once proud knights in shining armor, now cursed to wander the endless labyrinths, their minds fractured, cutting down the very people they once swore to protect.

Concept art

Concept art

Highpoly day by day

Highpoly day by day

References

References